This picture...represents probably the most powerful moment in a Let's Play that I've ever seen. I had to draw it. I had to see if I could get the emotions in it down. ~forte-girl7 (or on Youtube, theforte7, whose design I've used instead of Chell's there, and whose humanized version of Wheatley I have drawn), whose Let's Play that was, really made me (and from its comments, several others too) choke up at this bit, and I hope she doesn't mind me cathartically drawing it out.
Human Wheatley, whom I drew as a human partly for the emotional resonance of it and partly to spread the gospel of ~forte-girl7's human version of Wheatley through dA, is in his original garb, of course, because now he's not attached to the main body. Don't ask me how he changed in the interim.... SpaceCore is not human because forte-girl7 hasn't shown us a SpaceCore design yet.
Took a little artistic license with objects and viewpoint to make it more dramatic, including giving GLaDOS that extra hand; in the game she uses the same one to knock both the player and Wheatley away and then to catch you, which I think is too risky for GLaDOS to have actually done. Plus having her hover there makes her seem all the more evil and menacing argh
Character designs belong to ~forte-girl7.
Concept belongs to Valve, makers of Portal 2.
Drew everything but the starfield; that's credit to `budgie.
...I hope nobody thinks I'm a sadist for this >m>;;
Wheatley: *slips out of my grip; terrified* GRAB ME! GRAB ME! GRAB MEEEEEEEEEeeeeeee...
Me: *getting pulled in by GLaDOS; screeching* NO! WHEATLEY!! *plops on floor; just before passing out* I forgive you...
(Gosh, I almost made myself cry! No joke!)
2. Goes into bedroom locks door
3. Sits on bed
4. Picks up wheatly pillow
5. Cries for 5 hours repeating I wont let go 5 million time.
Thanks a lot